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Shovel Knight: Specter of Torment Review

March 10, 2017 by Jordan Boyd in Review, 2D, Indie

By Jordan Boyd

Overview:

Shovel Knight: Specter of Torment fits right at home on the Nintendo Switch. It retains so much of what made the original Shovel Knight great while giving players an entirely different character in the Shovel Knight universe to control, alongside a challenging new campaign.

The game is about Specter Knight’s quest to gather the Order of No Quarter, the group of knights you face off against in Shovel Knight’s campaign. The game acts as a prequel to Shovel Knight. While you hunt down the eight knights you’ll be given small gameplay sections that’ll reveal Specter Knight’s background and how he came to serve under The Enchantress.

Fans of Shovel Knight’s lore should be pleased with Specter Knight’s short but sweet tale of loss, tragedy, and redemption. The game has a good balance of drama and comedy throughout as well that keeps things interesting. If you’ve played any of the other entries you should feel right at home with this one.

If you don’t already know the developer, Yacht Club Games, has planned on releasing three campaigns based on the Order of No Quarter. The first was based on Plague Knight, the second is Specter Knight and the third upcoming campaign will be King Knight. Each knight was voted on by the game’s Kickstarter backers. 

Gameplay:

Specter Knight’s powers are many, and more unique when compared to his predecessors. Specter Knight can run up walls for short periods and he can use enemies to launch himself towards hard to reach areas. Learning to execute his movement and abilities is tough, but extremely rewarding experience. 

The game is challenging but it never punished me enough where I got too frustrated. Completing the campaign unlocks new game plus mode. In this mode Specter Knight’s “Will”, another name for his health, is replaced by a very long “Darkness” bar, or a long mana bar that acts as a timer dropping continuously throughout each level, as well as when you use skills and every time you get hit by enemies. It requires a ton of micromanagement and players looking for an even tougher challenge after the main campaign should be very pleased with this additional mode.

There are red skulls to collect in each mission that allows the player to buy skills that can be used on the fly like healing, time slowing, strong attacks, etc. The game also has a cool way of showing players how to use these skills, when you buy them you start a tutorial that shows you how to use that said skill. 

The game also features a challenge mode that puts your skills with Specter Knight to the test. The mode also allows you to go back and fight each boss. It didn’t take me too long to complete the challenge mode in its entirety but it’s a good distraction for any completionist.

The only issue I had with Specter Knight is fighting his sometimes uncooperative mechanics at first. Specter Knight always launches himself towards an enemy when he’s in the air, there’s no neutral air attack. This caused me to accidentally kill myself on many occasions throughout my time with the game. It’s a small gripe and it ultimately made me change up my playstyle throughout, but it was still frustrating sometimes nonetheless.

“Specter of Torment is a testimony to the potential of the Nintendo Switch.”

Story:

Specter Knight, in my mind, is the most reminiscent of the classic Metroidvania NES classics when compared to each knight. He’d fit well amongst the ranks of the Belmont family. From his overly large scythe, his costume and overall demeanor, Specter Knight almost feels like he should be hunting Dracula instead of the Order of No Quarter. 

The campaign took me around five to six hours to complete, it’s much shorter than its predecessor but still a ton of fun. Your game time will rely heavily on your skill with Metroidvania titles. It’s even better on the go with Switch since you can just hop right into missions from the game’s tiny hub world, the Tower of Fate. 

Verdict:

Now, how does this title stack up on the Switch? It’s great. Shovel Knight was released initially on PC, 3DS and Wii U in 2014, so it fits right at home on Nintendo’s newest on-the-go console. It’s a joy to play there. Each level is filled with vibrant colors, enemies, and bosses. It looks beautiful on the Switch’s 720p screen and equally as good on the television. You wouldn’t be wrong experiencing Specter Knight’s campaign in handheld, TV, or tabletop mode. 

It’s refreshing to see Yacht Club Games in full support of the Nintendo Switch and I’ll be eagerly awaiting King Knight’s campaign as well as whatever the developer might be doing next on the Nintendo Switch. 

Specter of Torment is a testimony to the potential of the Nintendo Switch. At an asking price of $10 for the standalone version, it’s great for fans of the series and those looking to give it a try for the first time. Shovel Knight can also be purchased with  Specter of Torment and Plague of Shadows included for $24.99. There’s never been a better time to jump into the world of Shovel Knight and it’s made all the better by the Nintendo Switch. 

I can’t recommend Specter of Torment enough, it’s hard to find anything bad to say about it since it does so much right. It’s a great title to play if you’re looking to play something other than Zelda. If more games like Shovel Knight: Specter of Torment continue to release on the Switch then Nintendo’s home console hybrid has a very bright future ahead of it.   

March 10, 2017 /Jordan Boyd
Review, Shovel Knight, Specter of Torment, Nintendo Switch
Review, 2D, Indie
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Virginia Review

November 29, 2016 by Jerrad Wyche in Review, Walking Sim

By Jerrad Wyche

Overview:

Virginia is a game developed by Variable State and published by 505 Games. On the surface, Virginia is a walking simulator following the investigation of a teenage boy, but after only an hour or so, the layers of twists and turns unfold, leaving the player questioning every interaction moving forward. 

Gameplay:

Virginia, from a pure gameplay perspective, is super minimal. Players are simply prompted when actions should be carried out via a simple button press. That being said, the prompts are small white diamonds that avoid pulling players out of the experience through constant controller visuals. The game seems to run smooth and for the most part transitions from scene to scene with little to no loading at all. Towards the later parts of the game, however, Virginia tends to have slight performance issues when it comes to transitioning from scene to scene. The game's lack of mechanics actually lead to the player's immersion and allow the story and characters to take the forefront of the suspense thriller. Approaching Virginia as an interactive movie, instead of a tradition video game, can help you understand the lack of gameplay mechanics and enjoy the story for what it is.

“Without a single line of dialogue, Virginia does the unthinkable and enthralls the player in a suspenseful narrative, making sure you never leave the edge of your seat.”

Story:

Virginia follows Special Agent Anne Tarver, a newly appointed FBI agent working on the case of a missing teenage boy. Through twists and turns users are guided through a surreal, intriguing, and surprising narrative. Considering the lack of actual dialog, Virginia relies on character body language and score to direct players along this suspense thriller in the small town of Kingdom, Virginia. It offers players an unreliable yet deeply fulfilling narrative experience. The score in Virginia is utterly astounding and is the backbone and driving force behind the complete experience.    

Summary/Verdict:

Without a single line of dialogue, Virginia does the unthinkable and enthralls the player in a suspenseful narrative, making sure you never leave the edge of your seat. From the opening sequence, that feels like an HBO show, to the last "what the?" moment, Virginia delivers a suspenseful, beautiful, and engaging experience that will leave players questioning what exactly happened in Kingdom, Virginia.

For more information about our review scores click here.

November 29, 2016 /Jerrad Wyche
Virginia, Video Games, Review, Walking Sim, Xbox One
Review, Walking Sim
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The Witcher 3: Wild Hunt Review

July 10, 2016 by Jordan Jarvis

By Jordan Jarvis

Overview

The Witcher 3 is the capstone of CD Projekt RED’s 3rd person action/adventure Witcher trilogy. Based on Andrej Sapkowski’s Witcher novels, it features a deep role-playing system of mechanics, alongside tense and tactile combat encounters, with a detective mode-style ‘Witcher sense’ that allows for many mysterious investigations. It is set in an expansive, if not sometimes overwhelming open-world, allowing for endless exploration and a massive cache of hidden areas to discover.

 

Gameplay

Personally I feel that when it comes to gameplay, The Witcher 3 is absolutely unmatched. Don’t get me wrong, this isn’t even close to perfect. Especially with a horse that doesn’t know how to find Geralt, our main protagonist, most of the time; or with Geralt’s sometimes stilted character animations (don’t even get me started on how his jump looks). Exploring the world map of this game can become overwhelming with all the hidden areas to discover. But have no fear, seeking out these hidden spots can yield some of the best loot and gear available in The Witcher 3.

With those things aside, the combat is truly the crown jewel of this game. Witchers are essentially monster hunters, and the veritable palette of monster and human opponents you face in this game will keep you on your toes. CD Projekt has done a tremendous job of adapting Sapkowski’s novels into a video game, and the combat is one of the main reasons why. It takes pieces of Witcher lore from the books and converts them into game mechanics that not only deepen the world-building, but also widen the spectrum of important functions for the player to take control of, further engrossing the player in the role-playing elements of the game. Take for example the pre-battle preparations. Geralt can meditate, restoring alchemical potions and character buffs, while also fast forwarding time, possibly to catch a certain nocturnal monster in the thick of night. There are also many sword oils and decoctions that can greatly strengthen Geralt against certain types of creatures. Besides that, the actual swordfighting is quite a pleasure. Dodging and rolling around enemies feels tight, and gives the player an excellent sense of control over combat encounters.

The sheer amount of options keep the enemies guessing: Geralt has two types of sword attacks (light and heavy), as well as signs (minor magic spells), a crossbow for staggering foes, and several kinds of bombs to help with many situations. The diverse skill trees and mutagens (skill modifiers) show that The Witcher’s character building system are equally as important as the combat system. These role-playing elements truly engross the player into the character of The Witcher. With all of these systems running at once you might think The Witcher would crash and burn technically, but you’ll be happy to find that The Witcher 3 is a beautiful game that is able to run at 30 frames per second without many hitches at all.

 

Story

Those that aren’t familiar with the previous Witcher books and games might have a tough time keeping up with all the characters and settings of this epic. However, CD Projekt has done a great job keeping new players in the loop with subtle nods to previous adventures, as well as a thick tome’s worth of character and enemy glossaries that not only helps newcomers, but can also offer secret advice in how to take down your rivals.

The story of the main campaign bridges many years worth of tales told throughout both the games and books. It includes two characters making their first appearance in the games: Ciri and Yennefer. Ciri is the semi-adopted daughter of the constantly quarreling lovers Geralt and Yennefer. Not only that, but Ciri is the Child Of The Elder Blood, meaning she has blood in her veins from an ancient races of elves, that makes her extremely powerful. Due to her special lineage, Ciri is being chased by the Wild Hunt, a group of very powerful elven spectres which ride their boats and horses through the sky bringing bad omens and misfortune to the people of The Witcher’s world. Therefore, most of the game Ciri is on the run from the Wild Hunt, and Geralt is on her trail, trying to catch up with her before the spectres do, so that he might save her.

The story spans about 40-50 hours and encompasses much of the world map. Throughout, you’ll play as both Geralt and Ciri, meeting new characters and rejoining with old ones. Of course I don’t want to spoil too much, but this is a sprawling, epic conclusion to Geralt’s story that can be greatly enjoyed by old fans and new.

 

Summary:

Combining all the elements of this game: a world that is fun to explore, a deep combat system, and character progression that draws the player in, I think the Witcher succeeds in almost everything it attempts. Sure it has its shortcomings, but these don’t detract from an epic RPG, the likes of which has never been accomplished before.

 

Positives:

-Exploration is a blast (and well rewarded)

-Some of the best swordfighting and combat I have ever had the pleasure of playing

-Character progession and game mechanics which allow the player to feel more involved in the role-playing aspect of this experience

 

Negatives:

-The size and thickness of the game’s world map can be overwhelming to some

-Stilted character animations

-AI can sometimes be pretty buggy

 

Verdict:

With that being said: I believe this game has gone BEYOND the realm of exceptional, and has achieved the highest honor which can be bestowed in a Controlled Interests Review: IMMACULATE

 

July 10, 2016 /Jordan Jarvis
Witcher, Review, wild hunt, fantasy
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Overwatch Review

June 08, 2016 by Jerrad Wyche in Review

By Jerrad Wyche 6/8/2016

OVERVIEW:
Overwatch is the new first-person shooter from Blizzard Entertainment. It follows a lineage of well crafted experiences Blizzard is known for creating. Overwatch's uniqueness lays within it's cast of characters and the world built around them.

It features 4 main playlists:
Vs. AI - Practice against the computer
Custom Game - Play private games against your friends
Weekly Brawl - A special game mode that changes weekly
Quick Play - Is the most popular and main playlist/play other players near your level

The hero gallery is a feature that allows you to get familiar with each character and their abilities. All of them are laid out in a digestible and understandable layout. It also lets you equip all of the cosmetic items you have happened to unlock through playing and/or loot boxes.

GAMEPLAY:
Unlike many other first person shooters, Overwatch offers a bevy of play styles and variations in team compositions. Whether you're shooting, shielding, healing, or buffing you always feel as though you're contributing to the team.

Overwatch features 4 main classes with a roster of characters in each:
Offense - These guys are Self-sufficient, High mobility, Decent Damage
Defense - has the Highest Damage Output, Lower mobility, Defensively Played (that being traps/range/crowd control)
Tank - 's offer the Highest health, supreme Damage Mitigation
Support - 's aid teammates with Healing, Buffing, Movement speed

It also features 12 maps with 4 distinct game modes that can sometimes overlap, those being:
Control - Assault - Escort -and Hybrid

The fact that each map offers up a unique game mode adds to the ability to play this game for hours on end with little to no fatigue. Though Overwatch is compared to MOBAs for its emphasis on team composition and objective based multiplayer, it has features making it stand out from the crowd. The ability to change characters at any point during the match allows for an ever evolving meta game and contributes to an overall more enjoyable experience. Taking the time to figure out a counter to a character that has been getting the best of you is half of the fun.

Players are given credit for eliminations for just participating in doing damage to an enemy. This is a brilliant concept that allows players to focus on the objective of the map rather than stacking up kills. Each character in the game feels well balanced or at the very least has a counter to deal with the situation. Every character you play as allows you to learn a new set of skills and entices you to try out different strategies and tactics.

The character animations are of the highest quality and the attention to detail is utterly astounding. The game runs smoothly and the gameplay lobbies transition seamlessly from one game to the next. Performance wise this is easily the best multiplayer experience I have encountered in a long while. The "loot box" system in the game is rewarding enough that the micro-transactions don't feel forced or needed. 

Now by no means is this game perfect. At times the maps can become a little boring and tedious. The game launched with 12 maps which may seem like quite a bit, however the matches are so quick that you end up going through the whole set in a matter of hours.

STORY:
Now Overwatch may lack a campaign game mode to deliver an actual "story", but that doesn't mean there isn't excellent lore development and world-building. The characters offer plenty of unique and interesting dialog between certain combinations.
 
The maps themselves are populated with a true sense of wonder and information. Now though these aren't in the game itself, Blizzard does have impressive animation shorts that give you plenty of backstory on mutliple Overwatch characters.

That being said Overwatch not having a single player campaign really is a missed opportunity. The characters are interesting, the maps are flavorful, and this universe is so enriched in lore. Each character has their own personality and it shines through immediately.

ACHIEVEMENTS/TROPHIES:

The list of achievements are nicely done and feature a blend of level benchmarks and character related accomplishments. They're fun enough to obtain naturally but challenging enough to give a true sense of completion.

SUMMARY/FINAL SCORE:
Though it lacks in a large variation of maps at launch, it offers more than enough replayability through the wide array of characters, play styles, and focus on teamwork.  Blizzard has a track record of providing substantial post release content and the addition of more characters and cosmetic items will only add to this. The big question is: Does this game have enough content to justify a $60 price point? That decision really comes down to the individual. The real issue is that console gamers were locked into that $60 price whereas PC gamers had the option of a $40 version with no additional content or a $60 version with some additional cosmetic items for characters. The latter is the only option for console gamers and this seems a little weird. 

Overwatch is a great multiplayer experience that offers unique gameplay mechanics and a play style that can fit almost an player. The objective based gameplay allows for the team to focus on teamwork and not individual performance. This adds to the overall enjoyment of a purely multiplayer environment where normally single person performance dictates outcome. It may be a multiplayer only game but that doesn't mean it lacks staying power. If Team Fortress 2 is any indication, Overwatch will likely be around for the long haul. 

Positives:

  • Smooth gameplay
  • Top notch animation
  • Variety of playstyles/characters  

Negatives:

  • Lack of maps
  • Underutilized lore

VERDICT: GREAT

June 08, 2016 /Jerrad Wyche
Overwatch, Xbox One, FPS, Review, Video Games
Review

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